But most of it is just fluff that is largely uninteresting. Compared to the previous game, the campaign tries to expand its mechanics by adding a brief intro cutscene, lots of emails, as well as dramatic storylines across your tenure, such as being aware of a killer on the loose in the city. You can choose the difficulty, which determines how many calls you get and how harsh the reputation penalties are for failure. In the campaign, you get a few major cities to play in, that gradually open up with each shift. It may be neat to see a location you’re familiar with, like your own city (even if it's outside of Europe), and some real addresses come up in the emergency calls, but it’s just randomized locations that have little impact on how you do things. The campaign lets you select from one of the major cities, and in Free Play you can choose almost any city, but the gameplay experience doesn't change at all apart from the map.
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